Cave Defender Devlog – Week of February 11, 2019
Since January 1st of 2018, I’ve been keeping a log of my daily work on Cave Defender. I’m sharing this log on a weekly basis so you can find out how development is going with the game. In the last week I:
- Fixed a minor bug with click interaction working on the in-world button UI.
- Started getting click interaction working on the in-world button UI.
- Started stubbing out changes to support using the Oculus Go controller’s buttons for UI interaction rather than pure ‘controller gaze’.
No media posts this week.
If you’re interested in getting updates on the game, especially when it is released, please sign up at www.cavedefender.com.